Aniimo Traits: All 94 Passive Traits

Team-wide element damage (3)

AniimoElementRoleTraitOfficial effect
TubsterWindBREAKVictory ConcertoWhile shielded, BREAK efficiency +40%.When triggering BREAK, plays [Concerto], reducing the whole team's stamina cost by 30%.When you have 3 Movement-series buffs, increases all Movement effects by 30%.
EkoWindSupportJudgment StormWhen a skill applies a debuff to a target, Wind damage for the whole team increases by 20% for 15s.
EklueWindSupportJudgment StormWhen a skill applies a debuff to a target, Wind damage for the whole team increases by 20% for 15s.

Basic attack and follow-up damage (16)

AniimoElementRoleTraitOfficial effect
InferlupaFire / DarkBREAKFull EnergyAfter using 8 basic attacks in battle, Inferlupa enters Full Energy, enhancing its next skill. Damage dealt by that skill is treated as basic attack damage.
CelestisDarkDPSGrand SorcererFor 5s after using a skill, basic attack hits deal additional damage equal to 5 Might.
StellarysDarkDPSGrand SorcererFor 5s after using a skill, basic attack hits deal additional damage equal to 5 Might.
NimbiWindSupportShrouded in MistAfter using 6 basic attacks, enters [Shrouded in Mist] state. Casting a skill consumes this state to enhance the skill's effects.
TurboWindSupportShrouded in MistAfter using 6 basic attacks, enters [Shrouded in Mist] state. Casting a skill consumes this state to enhance the skill's effects.
WitchinDark / GrassENERGYPrankEvery 18s, the next skill applies [Curse] to enemies hit for 10s. Dark basic attacks restore 0.25 EP when hitting enemies with [Curse].
GeoclawIceBREAKFrostbite SunderBasic attacks apply [Ice Debuff]. Deals 35% extra BREAK to targets with more than 5 stacks of [Ice Debuff].
BudsquireGrassDPSSword DanceEach skill used grants 1 stack of [Sword Dance], up to 4 stacks, lasting 15s. Each basic attack costs 1 stack of [Sword Dance] to deal 180% extra damage.
ThornbladeGrassDPSSword DanceEach skill used grants 1 stack of [Sword Dance], up to 4 stacks, lasting 15s. Each basic attack costs 1 stack of [Sword Dance] to deal 180% extra damage.
MelloblumGrassSupportPhantom OpeningWhen a teammate deals basic attack damage, gains 1 stack of [Rose Mark], up to 10 stacks. Each stack of [Rose Mark] reduces Melloblum's EP cost by 3.
CubboRockDPSRaging RampageBuilds [Rage] during battle. Basic attacks grant 2 points, every 10 EP spent on skills grants 10, and taking damage grants 2. At 100 points, enters the [Enraged] state.[Enraged] increases ATK Speed and own skill damage by 30%, increases the EP recovery rate by 25%, and prevents [Rage] gain. Lasts 20s.
GrizboRockDPSRaging RampageBuilds [Rage] during battle. Basic attacks grant 2 points, every 10 EP spent on skills grants 10, and taking damage grants 2. At 100 points, enters the [Enraged] state.[Enraged] increases ATK Speed and own skill damage by 30%, increases the EP recovery rate by 25%, and prevents [Rage] gain. Lasts 20s.
PopapusWaterDPSGachaponEach basic attack and skill triggers the gacha once, randomly firing an orange, purple, blue, or gold bubble and adding that bubble color to the gacha slots. Gold bubbles have a 1% chance to appear, while each other color has a 33% chance to appear. When the slots hold 5 bubbles of the same color, or when a gold bubble appears, all bubbles are cleared and [Jackpot] begins for 10s. In [Jackpot], basic attacks and skills no longer trigger the gacha and always fire Rainbow Bubbles. Basic attack damage +60%.
GachapusWaterDPSGachaponEach basic attack and skill triggers the gacha once, randomly firing an orange, purple, blue, or gold bubble and adding that bubble color to the gacha slots. Gold bubbles have a 1% chance to appear, while each other color has a 33% chance to appear. When the slots hold 5 bubbles of the same color, or when a gold bubble appears, all bubbles are cleared and [Jackpot] begins for 10s. In [Jackpot], basic attacks and skills no longer trigger the gacha and always fire Rainbow Bubbles. Basic attack damage +60%.
FennelunHolyDPSLunar PowerWhen not attacking with an advantageous element, final damage increases by 20%.Casting a skill or Ultimate grants 4 stacks of [Silver Moon Mark]. Each basic attack hit consumes 1 stack, deals 100% extra damage, and restores 0.5% HP.
HelionHolyDPSSolar GraceWhen not attacking with an advantageous element, final damage increases by 20%. Every 4 basic attacks grants [Solar Halo], enhancing the next skill.

Debuffs, marks and control (14)

AniimoElementRoleTraitOfficial effect
DreapleDarkSupportCounting SheepEvery 10s, the next skill applies 1 stack of [Drowsiness] to the target. At 3 stacks, the target enters [Nightmare] for 20s. Targets in [Nightmare] have their Dark Resistance reduced by 17% and cannot move or cast skills for 3s. Taking damage removes the control effect.
SparkiFireENERGYBlazing FlamesAlways has 20 stacks of [Fire Debuff]. [Trick Fire Ring] applies 4 stacks of [Fire Debuff], while [Fire Orb] applies 3 stacks of [Fire Debuff].
FlamerionFireENERGYBlazing FlamesAlways has 20 stacks of [Fire Debuff]. [Trick Fire Ring] applies 4 stacks of [Fire Debuff], while [Fire Orb] applies 3 stacks of [Fire Debuff].
DewyDarkSupportDangerous FragranceWhen a skill deals damage to a target, reduces the target's Dark Resistance by 7% for 20s.
FragrancierDarkSupportDangerous FragranceWhen a skill deals damage to a target, reduces the target's Dark Resistance by 7% for 20s.
BoneskyIceDPSBiting WindWhen dealing damage to targets with more than 5 stacks of [Ice Debuff], increases critical rate of that damage by 15%.
FenrierIceDPSBiting WindWhen dealing damage to targets with more than 5 stacks of [Ice Debuff], increases critical rate of that damage by 15%.
GlynseraIceDPSBiting WindWhen dealing damage to targets with more than 5 stacks of [Ice Debuff], increases critical rate of that damage by 15%.
BouldusRockSupportRock Empowerment[Rock Piles] created by Bouldus can be destroyed by Waleetle's [Stone Ball Drift], releasing shock waves and applying [Disintegration] to the target.[Disintegration]: Each stack reduces Earth Resistance by 3%% and Movement Speed by 5% for 20s. Stacks up to 6 times.
InfergonFireDPSPower of FireDeals 40% extra damage to enemies with more than 5 stacks of Fire Debuff.
LavazarFire / RockBREAKPyro ChargeAfter spending a total of EP, gains [Pyro Charge]. Every 502s, applies 1 stack of Fire Debuff to nearby targets for 10s.
MagmarexFire / RockBREAKPyro ChargeAfter spending a total of EP, gains [Pyro Charge]. Every 502s, applies 1 stack of Fire Debuff to nearby targets for 10s.
CoziteRockSupportPotent ErosionWhen a skill or Ultimate hits a target, reduces the target’s Earth Resistance by 2%. Stacks up to 5 times and lasts 10s.
BailiteRockSupportPotent ErosionWhen a skill or Ultimate hits a target, reduces the target’s Earth Resistance by 2%. Stacks up to 5 times and lasts 10s.

Healing, shields and sustain (12)

AniimoElementRoleTraitOfficial effect
HumminGrassBREAKEnergizedFor every 1,000 max HP, increases BREAK damage by 2%.
TuckinGrassBREAKPrank MasterIncreases BREAK damage by % for every 21,000 max HP. Upon entering battle, summons 1 Hummin to assist. An additional Hummin is summoned every 10s, up to a maximum of 3.
FlutternymWindHealFlutter HealWhen entering battle as the active Aniimo, increases healing by 20%. If off field, appears as a phantom. When other Aniimo cast skills or Ultimates, restores HP equal to 0.5% of max HP.
GracewingWindHealFlutter HealWhen entering battle as the active Aniimo, increases healing by 20%. If off field, appears as a phantom. When other Aniimo cast skills or Ultimates, restores HP equal to 0.5% of max HP.
BoltyElectricBREAKPower SustainAfter skills land 6 critical hits, becomes [Overcharged], immediately gaining a shield equal to 5% HP. All skills cost 12 less EP, but UP cannot be gained. Lasts 6s.
BlazenElectricBREAKPower SustainAfter skills land 6 critical hits, becomes [Overcharged], immediately gaining a shield equal to 5% HP. All skills cost 12 less EP, but UP cannot be gained. Lasts 6s.
CheekieIceBREAKHard WinterAfter casting 3 skills, enhances the next skill used during Icebreaker and adds an extra effect.When HP is below 75%, increases BREAK efficiency by 20%. When HP is below 50%, increases BREAK efficiency by 40%.
WavwalIceBREAKHard WinterAfter casting 3 skills, enhances the next skill used during Icebreaker and adds an extra effect.When HP is below 75%, increases BREAK efficiency by 20%. When HP is below 50%, increases BREAK efficiency by 40%.
BubbeepGrass / WaterHealBubble EnergyAutomatically restores 1 [Bubble Energy] every 3s. Each time this Aniimo’s skill deals damage to a target, restores an extra 3. Stores up to 10. Casting [Baa-Baa Healbubb] consumes 10 to restore an extra 12%.
GlameepGrass / WaterHealBubble EnergyAutomatically restores 1 [Bubble Energy] every 3s. Each time this Aniimo’s skill deals damage to a target, restores an extra 3. Stores up to 10. Casting [Baa-Baa Healbubb] consumes 10 to restore an extra 12%.
MalangelIceDPSBloodthirstFor every 1% HP lost, increases damage by 0.8%, up to 48%.
MalevseraIceDPSBloodthirstFor every 1% HP lost, increases damage by 0.8%, up to 48%.

EP, energy and cooldowns (18)

AniimoElementRoleTraitOfficial effect
ChirpiWindSupportBand MemberWhen switching Aniimo in battle, restores 12.5 EP to the next Chirpi family member switched in. Triggers once every 20s at most.
TromberWindSupportBand MemberWhen switching Aniimo in battle, restores 12.5 EP to the next Chirpi family member switched in. Triggers once every 20s at most.
IrisGrassDPSDisco AniimoWhile on grass, damage increases by 20%. After entering battle, each skill hit grants 1 [Dance Power]. At 24, the next skill costs no EP.
IrisalGrassDPSDisco AniimoWhile on grass, damage increases by 20%. After entering battle, each skill hit grants 1 [Dance Power]. At 24, the next skill costs no EP.
SkippyWaterHealWater SpiritWhile in water terrain, reduces the EP cost of all skills by 10%.
PrankyWaterHealWater SpiritWhile in water terrain, reduces the EP cost of all skills by 10%.
GlacyWater / IceHealWater SpiritWhile in water terrain, reduces the EP cost of all skills by 10%.
SomniwingWind / GrassENERGYEnergy FullIncreases max EP by 10.
DazmandElectricSupportSpotlight MomentThe first skill this Aniimo uses within 5s of entering battle does not consume EP. Cooldown: 17s.
FulmintisElectricDPSElectro StashRestores 4 EP when a skill lands a critical hit.
SusutaWaterBREAKAppealWhen entering battle, if the team has an opposite-sex Susuta family member, increases own BREAK efficiency by 30% for 15s. Cooldown: 20s.
PopotaWaterBREAKAppealWhen entering battle, if the team has an opposite-sex Susuta family member, increases own BREAK efficiency by 30% for 15s. Cooldown: 20s.
PanpantaWaterBREAKAppealWhen entering battle, if the team has an opposite-sex Susuta family member, increases own BREAK efficiency by 30% for 15s. Cooldown: 20s.
BaleetleRockDPSOverloaded EngineMoving and using skills builds Overload Energy. When Overload Energy is full, the next skill gains 40% bonus damage.
WaleetleRockDPSOverloaded EngineMoving and using skills builds [Overload Energy]. When fully charged, the next skill deals 40% extra damage and immediately brings [Sandstorm Spin] to maximum speed.
BesauceElectricENERGYPower SurgeWhen casting a skill with less than 20 EP, restores 2.5 EP.
ReefishRock / WaterENERGYOvercharged CoralWhen entering battle, restores 2.5 EP for each Earth-type Aniimo on the team. Cooldown: 15s.
CoralizRock / WaterENERGYOvercharged CoralWhen entering battle, restores 2.5 EP for each Earth-type Aniimo on the team. Cooldown: 15s.

Other effects (31)

AniimoElementRoleTraitOfficial effect
EmberpupFireDPSScorching FlamesIncreases damage dealt to enemies weak to your element by 15%.
FlameruffFireDPSScorching FlamesIncreases damage dealt to enemies weak to your element by 15%.
ScorchhowlFireDPSScorching FlamesIncreases damage dealt to enemies weak to your element by 15%.
CornetWindDPSAir SuperiorityIncreases critical rate by 20% while flying.
LeafyGrass / WaterENERGYPower of NatureWhile off field, creates a patch of grass under a teammate after they cast 3 skills.
BudclawRock / GrassBREAKStealthSkills build Momentum when they deal damage, up to 6 stacks. Momentum gain is doubled during tunneling. At max stacks, increases BREAK efficiency by 30% for 15s.
ShrubclawRock / GrassBREAKStealthSkills build Momentum when they deal damage, up to 6 stacks. Momentum gain is doubled during tunneling. At max stacks, increases BREAK efficiency by 30% for 15s.
PomeggGrassBREAKTuningEach skill cast grants 1 stack of [Volume], up to 6 stacks. At 6 stacks of [Volume], increases critical rate by 15% for 15s.
PomawkGrassBREAKTuningEach skill cast grants 1 stack of [Volume], up to 6 stacks. At 6 stacks of [Volume], increases critical rate by 15% for 15s.
WisptisDarkDPSBattle FervorDefeating a target grants 1 stack of Battlelust, increasing damage by 25% for 20s. Stacks up to 2 times.
IgnitisDarkDPSBattle FervorDefeating a target grants 1 stack of Battlelust, increasing damage by 25% for 20s. Stacks up to 2 times.
PiopiotaWaterSupportRadiant CharmIncreases Water damage by12% for all opposite-sex Aniimo on the team.
ShellyWaterDPSTidal HeartWhile in water terrain or after absorbing water, increases Water damage by 20% for 10s.
SheldonWaterDPSTidal HeartWhile in water terrain or after absorbing water, increases Water damage by 20% for 10s.
SherroWaterDPSTidal HeartWhile in water terrain or after absorbing water, increases Water damage by 20% for 20s.
FentuftElectricDPSThunderbondWhen this Aniimo's attack hits a target, it gains 1 stack of [Thunderbond]. At 30 stacks, it enters the [Thunderwing Stance] when using its next skill or Ultimate. Lasts 10s.
FenmaneElectricDPSThunderbondWhen this Aniimo's attack hits a target, it gains 1 stack of [Thunderbond]. At 30 stacks, it enters the [Thunderwing Stance] when using its next skill or Ultimate. Lasts 10s.
HelmutDarkBREAKGuardbreak ResonanceIncreases BREAK by 0.
PawneyDarkDPSPursuitDeals 30% extra damage to targets affected by control effects or BREAK.
RookeyDarkBREAKGuardbreak ResonanceIncreases BREAK by 0.
JawlingWindBREAKCounter StrikeAfter being attacked, increases BREAK efficiency by 30% for 10s.
HelmwhelpWindBREAKCounter StrikeAfter being attacked, increases BREAK efficiency by 30% for 10s.
HelgonWindBREAKCounter StrikeAfter being attacked, increases BREAK efficiency by 30% for 10s.
PebblingRockBREAKEarth AffinityWhile in [Tunneling] state, can cast skills and deals 30% extra BREAK.
GeodebackRockBREAKEarth AffinityWhile in [Tunneling] state, can cast skills and deals 30% extra BREAK.
MinespineRockBREAKEarth AffinityWhile in [Tunneling] state, can cast skills and deals 30% extra BREAK.
BulblyElectricSupportArc SurgeTeammates who receive this Aniimo's skill buff also gain 25% Lightning damage for 15s.
VeilfloatElectricSupportArc SurgeTeammates who receive this Aniimo's skill buff also gain 25% Lightning damage for 15s.
LuminelleElectricSupportArc SurgeTeammates who receive this Aniimo's skill buff also gain 25% Lightning damage for 15s.
FahlooWaterENERGYBubbleEvery 12s, enters Bathing. The next skill cast creates a puddle.
ErlathWaterENERGYBubbleEvery 12s, enters Bathing. The next skill cast creates a puddle.

Traits pulled from wiki.aniimo.com:

Traits shared across Aniimo

Same trait name on more than one entry
TraitCarried by
Scorching FlamesEmberpup, Flameruff, Scorchhowl
Grand SorcererCelestis, Stellarys
Band MemberChirpi, Tromber
Disco AniimoIris, Irisal
Water SpiritSkippy, Pranky, Glacy
Shrouded in MistNimbi, Turbo
StealthBudclaw, Shrubclaw
Blazing FlamesSparki, Flamerion
Flutter HealFlutternym, Gracewing
Judgment StormEko, Eklue
Sword DanceBudsquire, Thornblade
TuningPomegg, Pomawk
Dangerous FragranceDewy, Fragrancier
Battle FervorWisptis, Ignitis
Biting WindBonesky, Fenrier, Glynsera
Power SustainBolty, Blazen
AppealSusuta, Popota, Panpanta
Tidal HeartShelly, Sheldon, Sherro
Overloaded EngineBaleetle, Waleetle
ThunderbondFentuft, Fenmane
Guardbreak ResonanceHelmut, Rookey
Counter StrikeJawling, Helmwhelp, Helgon
Raging RampageCubbo, Grizbo
Earth AffinityPebbling, Geodeback, Minespine
Pyro ChargeLavazar, Magmarex
Potent ErosionCozite, Bailite
Arc SurgeBulbly, Veilfloat, Luminelle
BubbleFahloo, Erlath
Overcharged CoralReefish, Coraliz
Hard WinterCheekie, Wavwal
Bubble EnergyBubbeep, Glameep
GachaponPopapus, Gachapus
BloodthirstMalangel, Malevsera

Questions players ask

What is a trait in Aniimo?

Each index entry lists one Trait: a passive effect that is always on, separate from the four active skills. Example: Eklue's Judgment Storm raises the whole team's Wind damage by 20% for 15 seconds whenever a skill applies a debuff.

Do evolutions keep the same trait?

Not always. 33 trait names are shared by more than one Aniimo (usually an evolution line), but several lines change trait at Nova stage — compare the members of one line in the evolution page against this table.

Which traits buff the whole team?

3 traits mention the whole team, all of them element-damage boosts of the Judgment Storm pattern. They are listed first below because they decide who anchors a mono-element team.